V-Ray for Maya focuses on artist productivity and delivers a powerful set of new features and improvements to speed up lighting, look development and rendering workflows. Speed, control and quality are key reasons why so many artists and studios choose V-Ray. From award winning feature films, television shows and commercials, to automotive, architecture and product design, V-Ray 3.0 is built to handle productions of any size.
V-Ray RT GPU
V-Ray Frame Buffer
Max Ray Intensity
Updates in Version 2.4
• V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (requires a Fermi or Kepler card and the newest nVidia drivers);
• V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation);
• Added a set for renderable curves (like the object properties, displacement, etc.);
• VRayDistanceTex for Maya and Standalone.