Rhino users in all fields – from engineering and product design to 3D animation – depend on V-Ray as a quick, easy and cost efficient way to render their most cutting-edge images. It offers visualization professionals a state-of-the-art solution that generates high-quality images of unparalleled realism. The plug-in works with Robert McNeel & Associates’ Rhinoceros, which is one of the most popular Windows-based NURBS modelling tools available today.
V-Ray RT® – Interactive responses and a streamlined scene composition with GPU ray tracing up to 30 times faster from directly inside the Rhino viewport.
V-Ray Wrapper Material – Can be used to specify additional properties per material. You can now create true matte materials which show the background as opposed to the base material.
V-Ray Express* – Users can easily access more than 200 materials and interchangeable lighting setups to create realistic studio scenes and illuminate models faster than ever.
DR Light Studio Support* – Live connection to HDR Light Studio with Light Paint feature accessed directly within Rhino, providing the most intuitive and creative way to light a design.
*The V-Ray for Rhino HDR Light Studio live connection is only supported on Rhino 5 64-bit and requires a license of HDR Light Studio 4.3 or higher.
V-Ray Material – A brand new compact and optimized material for V-Ray that includes parameters to adjust diffuse, reflection, and refraction.
Dome Light – create simple, artifact-free image-based lighting using the Dome Light. Its powerful importance sampling analyzes HDR images and optimizes light tracing and GI precision.
V-Ray Proxy – an indispensable tool for managing scene memory and efficiently rendering massive amounts of geometry. V-Ray Proxy objects are dynamically loaded and unloaded at render-time, saving vital RAM resources.
Lens Effects (Glare / Bloom ) – simulate the natural lens effects that occur when photographing highlights.
Dispersion – trace and refract light based on its wavelength.
Retrace Threshold – reduce Light Cache artifacts and improve the appearance of glossy reflections and refractions when using the time saving feature – Use light cache for glossy rays.
Ambient Occlusion – generate shading based on an object’s proximity, and enhance GI details without significantly increasing render time.
VRayDirt – simulate shading around corners and crevices of objects based on a radial distance. VRayDirt can be used to produce a variety of effects, including ambient occlusion renderings.
Interpolation (Reflections and Refractions) – accelerate rendering by approximating and caching the effects of glossy reflections and refractions.
IES Light – use photometric data to provide accurate light definition.
Sphere Light – create spherically shaped area lights.